46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#include "Renderer.h"
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namespace Display::Graphics
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{
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Renderer::Renderer(Framebuffer &framebuffer, Model::HostRegistry ®istry)
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: framebuffer(framebuffer),
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registry(registry)
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{
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}
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void Renderer::render()
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{
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framebuffer.clear(Color{0, 0, 0});
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header.draw(framebuffer, textRenderer, START_X, START_Y);
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int blocksPerRow =
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(SCREEN_WIDTH + BLOCK_GAP) / (Display::UI::HostBlock::BLOCK_WIDTH + BLOCK_GAP);
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if (blocksPerRow < 1)
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blocksPerRow = 1;
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int index = 0;
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for (auto &[host, m] : registry.snapshot())
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{
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int col = index % blocksPerRow;
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int row = index / blocksPerRow;
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int x = START_X + col * (Display::UI::HostBlock::BLOCK_WIDTH + BLOCK_GAP);
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int y = START_Y + header.height() + BLOCK_GAP + row * (Display::UI::HostBlock::BLOCK_HEIGHT + BLOCK_GAP);
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hostblock.draw(
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framebuffer,
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textRenderer,
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x,
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y,
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host,
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m);
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++index;
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}
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framebuffer.present();
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}
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} // namespace Display::Graphics
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